[Bf-committers] Object mode proportional edit transform.
Pablo Vazquez - www.venomgfx.com.ar
venomgfx at gmail.com
Wed Jul 14 14:35:36 CEST 2010
Thank you for bringing this up, it annoys me since a long time already.
PET in Object mode is awesome (a tad slow, hung my computer many times
when using it by mistake), but not always desired, as opposed in Edit
Mode where is used much more often.
I brought this topic on IRC a while ago and had artists and developers
(and dev/user like Matt Ebb) agreeing on that the state of PET in
Object/Edit modes should be independent.
Hope there is time to fix this up for the beta!, would help a lot.
* Pablo Vazquez
info at venomgfx.com.ar
On Wed, Jul 14, 2010 at 14:23, Alberto Torres <kungfoobar at gmail.com> wrote:
> There's something that has been bugging me since it was implemented in
> blender 2.5 some months ago:
> Object mode PET is enabled whenever you enable it in edit mode and
> exit edit mode. In object mode, PET is very useful in some cases but
> it's rarely used and the user always expect it not to be enabled when
> exiting edit mode with PET. I've seen many times, both experienced
> users (like me) and novice users, having problems with not expecting
> object mode PET, sometimes causing problems like unexpected moved
> objects and extreme slowness (it's slow!) until you cancel the action.
> I thought it was a very obvious problem, but since then it hasn't been fixed.
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers