[Bf-committers] MultiRes Shapekeys??

joe joeedh at gmail.com
Fri Jan 29 20:13:40 CET 2010

I don't think this would work, unfortunately.  It'd be more feasible
to support "branching" within a single multires modifier, and it's
probably much more practical to simply make sure the existing shape
key tools do what we need.


On Fri, Jan 29, 2010 at 7:38 AM, Juan Pablo Bouza <jpbouza at hotmail.com> wrote:
> Hi guys! This is just a thought...
> What if Blender was able to use more than 1 multires modifier per object?
> Imagine that you have a highpoly multires character, then, you add a second multires modifier which uses the previous multires modifier as its base. Then, with that second modifier enabled, you sculpt veins, or little wrinkles. The information that the second modifier should store would only be the displacement against the previous modifier, so the file size should not be too big.
> The idea would be to control the influence of the second modifier with a driver or something, that way you would be able to have a kind of high resolution shapekey.
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