[Bf-committers] MultiRes Shapekeys??

Juan Pablo Bouza jpbouza at hotmail.com
Fri Jan 29 16:38:04 CET 2010

Hi guys! This is just a thought...

What if Blender was able to use more than 1 multires modifier per object?

Imagine that you have a highpoly multires character, then, you add a second multires modifier which uses the previous multires modifier as its base. Then, with that second modifier enabled, you sculpt veins, or little wrinkles. The information that the second modifier should store would only be the displacement against the previous modifier, so the file size should not be too big.

The idea would be to control the influence of the second modifier with a driver or something, that way you would be able to have a kind of high resolution shapekey.
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