[Bf-committers] Reqesting: hidden custom-properties on texture-slots

Hart's Antler bhartsho at yahoo.com
Sat Dec 11 09:15:38 CET 2010

I am working on the Ogre exporter for blender25.  The issue i am having is with fully supporting all of Ogre's texture-unit options, right now i store some options at the material level, others at the texture level, and still others by hijacking rarely used options in texture-slots.  Some options of texture-slot objects can be directly mapped to an Ogre texture unit, others can not.  This problem could easily be solved with custom property (IDProperty) support for material slots, then i can attach any data i need to the texture-slot objects and not have to over-ride existing options.This feature may be useful for other exporters as well.

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