[Bf-committers] RNA Rename Proposal

Campbell Barton ideasman42 at gmail.com
Tue Aug 17 15:46:09 CEST 2010


Thanks for the feedback,
Updated SVN and the wiki (which is only for display)
http://wiki.blender.org/index.php/User:Ideasman42/rna_rename

- distance_3d_rest, neXyon asked to keep the word reference reference
- removed total from ColorRamp
- from looking at the code it seems this is a scale: real_world_size
-> simulation_scale
- ok to use roughness and hardness
- render_detail, viewport_detail -> render_resolution, resolution
- other changes made as you suggested.

On Tue, Aug 17, 2010 at 8:33 PM, Brecht Van Lommel <brecht at blender.org> wrote:
> Hi Campbell,
>
> Thanks for doing this tedious work. I read over the list, noticed these.
>
> Brecht.
>
>
> Actuator|SoundActuator.max_distance_3d -> distance_3d_max:   float
> "The maximum distance at which you can hear the sound"
> Actuator|SoundActuator.reference_distance_3d -> distance_rest_3d:
> float  "The distance where the sound has a gain of 1.0"
>
>    I would use distance_3d_rest for consistency with distance_3d_max.
>
> ColorRamp.total -> count:   int,  "(read-only)    Total number of elements"
>
>    Property should be removed, can use len(ramp.elements).
>
> FluidSettings|DomainFluidSettings.real_world_size -> size_worldspace:
>  float  "Size of the simulation domain in metres"
>
>    Don't think this new name is right, looks light some scale factor
> for physical units?
>
> ID|Material.roughness -> rough:   float  "Oren-Nayar Roughness"
> ID|Material.specular_hardness -> specular_hard:   int  "NO DESCRIPTION"
> TextureSlot|MaterialTextureSlot.hardness_factor -> hard_factor:
> float  "Amount texture affects hardness"
>
>    Would not change these names, "roughness" is a standard name, but
> perhaps a matter of preference.
>
> ID|MetaBall.render_size -> render_detail:   float  "Polygonization
> resolution in rendering"
> ID|MetaBall.wire_size -> viewport_detail:   float  "Polygonization
> resolution in the 3D viewport"
>
>    Would use "resolution" instead of "detail".
>
>  ID|ParticleSettings.ren_as -> render_method:   enum  "How particles
> are rendered"
>
>    Would use "type" instead of "method" here.
>
> ID|Texture|CloudsTexture.stype -> subtype:   enum  "NO DESCRIPTION"
> ID|Texture|MarbleTexture.stype -> subtype:   enum  "NO DESCRIPTION"
> ID|Texture|StucciTexture.stype -> subtype:   enum  "NO DESCRIPTION"
> ID|Texture|VoronoiTexture.coloring -> color_mode:   enum  "NO DESCRIPTION"
> ID|Texture|WoodTexture.stype -> subtype:   enum  "NO DESCRIPTION"
>
>    Would use "color_type", "marble_type", "stucci_type",
> "voronoi_type" and "wood_type".
>
> PointDensity.vertices_cache -> vertex_cache_coords:   enum
> "Co-ordinate system to cache vertices in"
> PointDensity.particle_cache -> particle_cache_coords:   enum
> "Co-ordinate system to cache particles in"
>
>    Would use "space" instead of "coords"
>
> MaterialVolume.lighting_mode -> light_mode:   enum  "Method of
> shading, attenuating, and scattering light through the volume"
>
>    Would use "method" instead of "mode".
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>



-- 
- Campbell


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