[Bf-committers] RNA Rename Proposal
Brecht Van Lommel
brecht at blender.org
Tue Aug 17 12:33:55 CEST 2010
Hi Campbell,
Thanks for doing this tedious work. I read over the list, noticed these.
Brecht.
Actuator|SoundActuator.max_distance_3d -> distance_3d_max: float
"The maximum distance at which you can hear the sound"
Actuator|SoundActuator.reference_distance_3d -> distance_rest_3d:
float "The distance where the sound has a gain of 1.0"
I would use distance_3d_rest for consistency with distance_3d_max.
ColorRamp.total -> count: int, "(read-only) Total number of elements"
Property should be removed, can use len(ramp.elements).
FluidSettings|DomainFluidSettings.real_world_size -> size_worldspace:
float "Size of the simulation domain in metres"
Don't think this new name is right, looks light some scale factor
for physical units?
ID|Material.roughness -> rough: float "Oren-Nayar Roughness"
ID|Material.specular_hardness -> specular_hard: int "NO DESCRIPTION"
TextureSlot|MaterialTextureSlot.hardness_factor -> hard_factor:
float "Amount texture affects hardness"
Would not change these names, "roughness" is a standard name, but
perhaps a matter of preference.
ID|MetaBall.render_size -> render_detail: float "Polygonization
resolution in rendering"
ID|MetaBall.wire_size -> viewport_detail: float "Polygonization
resolution in the 3D viewport"
Would use "resolution" instead of "detail".
ID|ParticleSettings.ren_as -> render_method: enum "How particles
are rendered"
Would use "type" instead of "method" here.
ID|Texture|CloudsTexture.stype -> subtype: enum "NO DESCRIPTION"
ID|Texture|MarbleTexture.stype -> subtype: enum "NO DESCRIPTION"
ID|Texture|StucciTexture.stype -> subtype: enum "NO DESCRIPTION"
ID|Texture|VoronoiTexture.coloring -> color_mode: enum "NO DESCRIPTION"
ID|Texture|WoodTexture.stype -> subtype: enum "NO DESCRIPTION"
Would use "color_type", "marble_type", "stucci_type",
"voronoi_type" and "wood_type".
PointDensity.vertices_cache -> vertex_cache_coords: enum
"Co-ordinate system to cache vertices in"
PointDensity.particle_cache -> particle_cache_coords: enum
"Co-ordinate system to cache particles in"
Would use "space" instead of "coords"
MaterialVolume.lighting_mode -> light_mode: enum "Method of
shading, attenuating, and scattering light through the volume"
Would use "method" instead of "mode".
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