[Bf-committers] what devs are interested in working full time on Blender?

Ton Roosendaal ton at blender.org
Tue Aug 10 12:26:38 CEST 2010


Blender Foundation/Institute also has budget for paid work, and  
sponsoring of 2.5 related projects has been confirmed to continue for  
a year, for a full time position. I'm working on getting this support  
organized, including evaluating subscription based sponsoring from the  
community for devs.

I have the impression that Tom thinks I'm not going fast enough, but  
with his survey and now this email, he should put his cards on the  
table... what's he doing? Are you doing this for BF, or are you doing  
something else?


Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 10 Aug, 2010, at 2:54, Tom M wrote:

> For those of you who are a current or past Blender developer, I'd be
> interested in who would be interested in working full or part time on
> Blender. (Please respond to me off list)
> If you aren't someone who I'll instantly recognize by the email
> address (Ie you are not a core developer) - would be good to include
> information that would help me to identify what you've done in the
> past on Blender.  Those who have contributed to other projects in
> related fields can contact me as well.  Ie rendering apps, painting
> apps, python language development, game engine development, but also
> any sort of complex technical or math related code base such as gcc,
> an engineering or statisical analysis package, or the linux kernel.
> Particularly evidence that a) you can understand code/papers that have
> math in them and b) that you can track down and kill bugs would be
> useful.
> Please email me off list.
> Tom M.
> LetterRip
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