[Bf-committers] what devs are interested in working full time on Blender?
letterrip at gmail.com
Tue Aug 10 14:54:26 CEST 2010
On Tue, Aug 10, 2010 at 2:26 AM, Ton Roosendaal <ton at blender.org> wrote:
talked with Ton via irc, but will mail the list to clarify.
> I have the impression that Tom thinks I'm not going fast enough, but
> with his survey and now this email, he should put his cards on the
> table... what's he doing? Are you doing this for BF, or are you doing
> something else?
My plan/interest is to do a development and docs and support biz,
hiring past and present core coders to work part/full time on Blender,
as well as recruiting new talent, focused on what users express to be
their highest priority, providing high quality written documentation
(and video demonstration) of each feature shortly after it is
developed. Also writing developer documentation - expanding on the
'developer quick start guide' and doing patches/sample implementations
of a feature for each core area. In addition providing weekly builds
for all of the major platforms for users that want to keep on the
bleeding edge of testing builds.
Another issue is patch review - I'd like to use a portion of the
funding to increase the rate of patch review and to help sheperd
patches through the review process, helping new devs to solve the
remaining issues in their patches.
The survey was to confirm that this was indeed things that Blender
users wanted. The email to the list was to see if there were other
devs beyond the group of devs I've already talked to who would be
interested in participating (Current estimate is I could easily get
3-5 core devs part time; and 2-3 full time and probably quite a few
Some devs and users are definitely skeptical to this plan/goal, others
are excited/interested. My desire/plan is to manage things similarly
to how I managed my GSoC project
> Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
> Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
> On 10 Aug, 2010, at 2:54, Tom M wrote:
>> For those of you who are a current or past Blender developer, I'd be
>> interested in who would be interested in working full or part time on
>> Blender. (Please respond to me off list)
>> If you aren't someone who I'll instantly recognize by the email
>> address (Ie you are not a core developer) - would be good to include
>> information that would help me to identify what you've done in the
>> past on Blender. Those who have contributed to other projects in
>> related fields can contact me as well. Ie rendering apps, painting
>> apps, python language development, game engine development, but also
>> any sort of complex technical or math related code base such as gcc,
>> an engineering or statisical analysis package, or the linux kernel.
>> Particularly evidence that a) you can understand code/papers that have
>> math in them and b) that you can track down and kill bugs would be
>> Please email me off list.
>> Tom M.
>> Bf-committers mailing list
>> Bf-committers at blender.org
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