[Bf-committers] BlenderPocket and iPhone/iTouch
billrey at me.com
Sun Sep 27 12:28:11 CEST 2009
I don't see why they'd reject it?
In any case, it's an awesome project, and I don't wish to discourage
it, but it may be easier to wait until after the Cocoa port, then you
only need to move it from Cocoa to Cocoa Touch which should be far
easier that going from Carbon -> Cocoa Touch.
On 27 Sep, 2009, at 6:59 AM, joe wrote:
> You still need to jailbreak the iphone. Just because some of the
> apple-approved apps in the iphone store are OSS, doesn't mean you can
> simply put whatever you want on the device. It's hardly an open
> On Sat, Sep 26, 2009 at 3:56 AM, Nathan Vegdahl <cessen at cessen.com>
>>> Huh? What leads you to say that you need to jailbreak it
>> Because for a while it was the case that the the SDK for the
>> iPhone/iPodTouch was under NDA. I thought that was still the case,
>> actually, until I just now looked it up (they have apparently
>> withdrawn the NDA terms). But I'm not surprised that Salvatore
>> thought it still was, especially given Apple's generally controlling
>> practices with the iPhone.
>> Anyway, so originally the SDK was totally incompatible with the
>> GPL: developers literally weren't allowed to share their code under
>> the NDA, whereas the GPL requires them to do so. And since Blender
>> GPL, a port using that SDK wouldn't have been distributable.
>> On Fri, Sep 25, 2009 at 4:40 PM, William Reynish <billrey at me.com>
>>> On 25 Sep, 2009, at 11:50 PM, Salvatore Russo wrote:
>>>> But the first difficulties that I see are:
>>>> 0) iPhone OS is not a so open platform and to install Blender on
>>>> will have to jailbreak it.
>>> Huh? What leads you to say that you need to jailbreak it? I have to
>>> set this straight. Apple doesn't prohibit open source software on
>>> iPhone. There are many open source iPhone apps, and this is just a
>>> subset of them:
>>>> 1) iPhone OS is using Cocoa and not carbon
>>> This is being worked on, but iPhone uses Cocoa Touch which is a
>>> specialized version of Cocoa optimized for touch interfaces.
>>>> 2) it will not be possible anymore (as in my previous version of
>>>> BlenderPocket) to use hardware buttons to emulate shift/control/
>>>> alt: I
>>>> will have to find an “easy” way to use Blender only with multi
>>> Dude, that is the least of your problems. Quite obviously the entire
>>> UI would have to be different. You don't have a mouse and keyboard,
>>> nor a very big screen.
>>>> 3) I still have to investigate how to have phython on iPhone OS
>>>> 4) For this version, if it works, I would try to extend
>>>> BlenderPocket to
>>>> the game engine...
>>> Good luck ;)
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