[Bf-committers] BlenderPocket and iPhone/iTouch
joeedh at gmail.com
Sun Sep 27 06:59:06 CEST 2009
You still need to jailbreak the iphone. Just because some of the
apple-approved apps in the iphone store are OSS, doesn't mean you can
simply put whatever you want on the device. It's hardly an open
On Sat, Sep 26, 2009 at 3:56 AM, Nathan Vegdahl <cessen at cessen.com> wrote:
>> Huh? What leads you to say that you need to jailbreak it
> Because for a while it was the case that the the SDK for the
> iPhone/iPodTouch was under NDA. I thought that was still the case,
> actually, until I just now looked it up (they have apparently
> withdrawn the NDA terms). But I'm not surprised that Salvatore
> thought it still was, especially given Apple's generally controlling
> practices with the iPhone.
> Anyway, so originally the SDK was totally incompatible with the
> GPL: developers literally weren't allowed to share their code under
> the NDA, whereas the GPL requires them to do so. And since Blender is
> GPL, a port using that SDK wouldn't have been distributable.
> On Fri, Sep 25, 2009 at 4:40 PM, William Reynish <billrey at me.com> wrote:
>> On 25 Sep, 2009, at 11:50 PM, Salvatore Russo wrote:
>>> But the first difficulties that I see are:
>>> 0) iPhone OS is not a so open platform and to install Blender on it,
>>> will have to jailbreak it.
>> Huh? What leads you to say that you need to jailbreak it? I have to
>> set this straight. Apple doesn't prohibit open source software on the
>> iPhone. There are many open source iPhone apps, and this is just a
>> subset of them:
>>> 1) iPhone OS is using Cocoa and not carbon
>> This is being worked on, but iPhone uses Cocoa Touch which is a
>> specialized version of Cocoa optimized for touch interfaces.
>>> 2) it will not be possible anymore (as in my previous version of
>>> BlenderPocket) to use hardware buttons to emulate shift/control/alt: I
>>> will have to find an “easy” way to use Blender only with multi touch
>> Dude, that is the least of your problems. Quite obviously the entire
>> UI would have to be different. You don't have a mouse and keyboard,
>> nor a very big screen.
>>> 3) I still have to investigate how to have phython on iPhone OS
>>> 4) For this version, if it works, I would try to extend
>>> BlenderPocket to
>>> the game engine...
>> Good luck ;)
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