[Bf-committers] Setting a default system scripts directory

Brecht Van Lommel brecht at blender.org
Mon Sep 21 20:42:52 CEST 2009


On Mon, Sep 21, 2009 at 7:54 PM, GSR <gsr.b3d at infernal-iceberg.com> wrote:
> That is why I wrote the spec & tried to call attention to it a couple
> of times, months ago. But now, with tight releases ahead, it feels it
> will be rushed and will have to be fixed down the road instead of
> having a system that could work years like SDNA did with .blends.

We're not really in a rush for a release, we still have 1.5-2 months
to fix this (and even then it's just for a beta release), and it
really is not that much work. The problem here is not a lack of
insight in how to solve it. It seems quite clear to me what needs to
be done for the most part, unix/mac/windows developers can already
implement nearly everything. For undecided things like using XDG and
how to do versions, a developer who wants to work on this can say,
this is what I want to do, get some feedback, and then after a few
days of discussion (or no discussion) just make a decision and do it.
These platform specific issues are not really actively maintained
anyway, so if someone with commit rights volunteers to do it and fix
any resulting bugs, they can :).


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