[Bf-committers] Setting a default system scripts directory
cwardlaw at marchentertainment.com
Mon Sep 21 19:21:40 CEST 2009
> > I see your point about ~/.blender being hidden and not ideal, one
> > thing that could help would be menu item in blender to manage &
> > install scripts so users dont have to deal with ~/.blender (Needed for
> > OSX too), this is a workaround, it could be called ~/blender too but
> > this isnt the unix way. Ugh!... I dont have a good solution for this.
> On OSX it should probably be ~/Library/Application Support/blender
We ran into issues with Blender and Vista and the home directory not saving
I'm not particular about how people do it on the pure unix side (.blender
works fine; although I'd prefer a ~/blender folder so it's more easily
accessible from outside the command line), on both Windows and OS X I
recommend choosing not the application support folder, but the Documents
I think that a ~/Documents/Blender folder is great because it's a place
everyone knows to go, and you never have to worry about permissions.
Certainly Blender could put its official scripts into ~/Library/Application
Support/blender or C:\users\userName\Local Settings\ (or AppData or whatever
it is), while the Documents folder holds user scripts and the .b.blend file.
I think second on the list should be renaming the .b.blend to
default_scene.blend or default.blend, too.
This system (having the user files in the Documents folder) works great for
Maya, and would be very intuitive for new users.
More information about the Bf-committers