[Bf-committers] color scheme for 2.5

Goat Man goatman.py at gmail.com
Fri Sep 11 01:36:34 CEST 2009

This is really an important issue that shouldn't be rushed just because some
folks are doing screenshots now.  Some of the users are like me, over 30
years old, with not the greatest eyesight or largest monitor.  Why don't we
use some color contrast to 'pop' some of things things out, ie. orange on
blue, yellow on purple.

On Fri, Sep 11, 2009 at 1:39 AM, Chris Want <cwant at ualberta.ca> wrote:

> Tom M wrote:
> > Has any thought been given to rethinking the color scheme for Blender 2.5
> ?
> >
> > I'd like to suggest we do it ASAP if we are going to.  The reason
> > being is that tutorial authors and documenters are already doing
> > screenshots etc. and of course the icon work that is being done.
> >
> > I would strongly recommend that we consider changing at least the
> > colors used in the 3D view, the color of the default cube, vertex,
> > edge, and face, outline, and other colors.
> I'm not too pleased about some of the color (and other choices)
> in the buttons part of the UI. For example, in 2.4 the 'Render'
> button was this big colorful thing that really stood out and
> was easy to find (or perhaps "impossible to miss" would be
> more accurate). In Blender 2.5 it is a small button with a
> icon that's hard to see (without a magnifying glass) and it
> says "Image". Why not make it bigger to emphasize it's
> importance and give it a little color?
> I'm not against sticking to standards for UI, but I think
> having some visual landmarks amongst the uniformity would
> help.
> Chris
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