[Bf-committers] poll: uv/col mirror might not work for bmesh ngons
ideasman42 at gmail.com
Thu Sep 3 10:05:00 CEST 2009
for now I think its fine only to mirror quads.
with ngons it would make more sense to an option to reverse the UV's,
but no need for this short term.
On Thu, Sep 3, 2009 at 12:59 AM, Wael EL ORAIBY<wael.eloraiby at gmail.com> wrote:
> I have been working on porting some of the old mesh code to bmesh with
> the help of joe, so far things were been well ported. However, some
> features like uv/col face mirror in 3D view (NOT UV/Image editor)
> while in edit mode won't work for bmesh (while in 3D view - edit mode
> - select a face and press Ctrl-F). The reason is simple, the old code
> relied on polygon to be a quad or a triangle, (although for triangle,
> the mirror was a bit awkward). This feature won't work for n-gons
> where n > 4, simply because there are many axis to choose from. So the
> question is:
> 1. do we ignore this feature? how many ppl actually use it (last night
> at the irc channel no one responded) ?
> 2. do we only take care of the triangle and quad for the moment ?
> 3. do we make a user interface for choosing the axis relative to
> mirroring - in this case, I have an idea, but is a bit complicated for
> a feature that very few actually use. This time could be spent porting
> other part of the code or adding new features.
> Tell me what you think.
> Wael El Oraiby
> Laboratoire MIA
> Université de Haute Alsace
> Bf-committers mailing list
> Bf-committers at blender.org
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