[Bf-committers] poll: uv/col mirror might not work for bmesh ngons

Wael EL ORAIBY wael.eloraiby at gmail.com
Thu Sep 3 09:59:57 CEST 2009


I have been working on porting some of the old mesh code to bmesh with
the help of joe, so far things were been well ported. However, some
features like uv/col face mirror in 3D view (NOT UV/Image editor)
while in edit mode won't work for bmesh (while in 3D view - edit mode
- select a face and press Ctrl-F). The reason is simple, the old code
relied on polygon to be  a quad or a triangle, (although for triangle,
the mirror was a bit awkward). This feature won't work for n-gons
where n > 4, simply because there are many axis to choose from. So the
question is:
1. do we ignore this feature? how many ppl actually use it (last night
at the irc channel no one responded) ?
2. do we only take care of the triangle and quad for the moment ?
3. do we make a user interface for choosing the axis relative to
mirroring - in this case, I have an idea, but is a bit complicated for
a feature that very few actually use. This time could be spent porting
other part of the code or adding new features.

Tell me what you think.


Wael El Oraiby
Laboratoire MIA
Université de Haute Alsace

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