[Bf-committers] Similar Surface modifier
Daniel Genrich
daniel.genrich at gmx.net
Thu Oct 29 23:34:30 CET 2009
Hey Roland,
You know I am a bad artist and would have never come up with the
pocket-problem. :-)
Roland Hess schrieb:
> Hi Daniel,
>
> Shrinkwrap is great for initial conditions. There are two major ways in
> which it is not up to the usage I described (and please put me some
> knowledge if I'm in error here):
>
> 1. A shirt with a modeled pocket will be destroyed by shrinkwrap. Every
> vert of the wrapping mesh find it's nearest point on the target, making
> the surfaces of the pocket now coincident with those of the rest of the
> shirt. The goal of this is to leave the high res mesh (like the shirt)
> undeformed until the surface to which it is bound deforms.
>
> 2. An underlying mesh that wrinkles (exhibits concavity) causes it to
> fail in effect. The bound mesh (the high resolution) would not follow
> the bind target in and out of the wrinkle with shrink wrap -- it would
> pick the outermost point.
>
> The goal of the Similar Surface modifier is to provide to one (complex)
> surface to another so that the bound surface follows the deformation of
> the target surface, as though it were pinned to that surface.
>
>
>> Does anyone here ever tried the "ShrinkWRAP" modifier? It was especially
>> designed for that purpose.
>>
> Thanks for your pointers on the cloth sim the other week, btw. Using the
> example you provided, I was able to come up with some very stable
> settings that produced nice results.
>
>
More information about the Bf-committers
mailing list