[Bf-committers] Similar Surface modifier

Daniel Genrich daniel.genrich at gmx.net
Thu Oct 29 23:34:30 CET 2009


Hey Roland,

You know I am a bad artist and would have never come up with the 
pocket-problem. :-)


Roland Hess schrieb:
> Hi Daniel,
>
> Shrinkwrap is great for initial conditions. There are two major ways in 
> which it is not up to the usage I described (and please put me some 
> knowledge if I'm in error here):
>
> 1. A shirt with a modeled pocket will be destroyed by shrinkwrap. Every 
> vert of the wrapping mesh find it's nearest point on the target, making 
> the surfaces of the pocket now coincident with those of the rest of the 
> shirt. The goal of this is to leave the high res mesh (like the shirt) 
> undeformed until the surface to which it is bound deforms.
>
> 2. An underlying mesh that wrinkles (exhibits concavity) causes it to 
> fail in effect. The bound mesh (the high resolution) would not follow 
> the bind target in and out of the wrinkle with shrink wrap -- it would 
> pick the outermost point.
>
> The goal of the Similar Surface modifier is to provide to one (complex) 
> surface to another so that the bound surface follows the deformation of 
> the target surface, as though it were pinned to that surface.
>
>   
>> Does anyone here ever tried the "ShrinkWRAP" modifier? It was especially 
>> designed for that purpose.
>>     
> Thanks for your pointers on the cloth sim the other week, btw. Using the 
> example you provided, I was able to come up with some very stable 
> settings that produced nice results.
>
>   



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