[Bf-committers] fracture script documentation

Christopher Cherrett stuff at trackingsolutions.ca
Sat Oct 17 06:21:35 CEST 2009


What plans are you talking about?

-------- Original Message  --------
Subject: [Bf-committers] fracture script documentation
From: Vilem Novak <pildanovak at post.cz>
To: bf-blender developers <bf-committers at blender.org>
Date: 10/16/09 15:23
> Hello, 
> since there seem to be plans to integrate some kind of mesh fracture code into blender,
> I decided to write a little text about what I integrated in the 'fractureme' script which I used to do
> these animations:
> http://plant.ffa.vutbr.cz/~novak/crackme.htm
> while the script itself is to be found here:
> http://plant.ffa.vutbr.cz/~novak/dwnflz/crackme/
>
> I am not planning to port this code soon, since I have a combination of hardware+os where 
> blender 2.5 doesn't work at all, that's why I decided to write up this little documentation
> to help understand what I used and how it could possibly be used to simulate fractures in 
> an artist-friendly but not physics based way. 
> The code itself is very primitive, but It surprisingly does what some rather expensive fracturing tools do.
>
> The docs are here:
> http://wiki.blender.org/index.php/Fractureme
>
> If there would be any questions, feel free to contact me.
> cheers
> Vilda n.
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