[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25000] trunk...

joe joeedh at gmail.com
Sun Nov 29 22:18:19 CET 2009


ah I'm so jealous!

On Sun, Nov 29, 2009 at 2:49 AM, Ton Roosendaal <ton at blender.org> wrote:
> Hi Nicholas,
>
> Congrats with commit number 25000! :)
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> On 29 Nov, 2009, at 7:10, Nicholas Bishop wrote:
>
>> Revision: 25000
>>
>> http://projects.blender.org/plugins/scmsvn/viewcvs.php?
>> view=rev&root=bf-blender&revision=25000
>> Author:   nicholasbishop
>> Date:     2009-11-29 07:10:26 +0100 (Sun, 29 Nov 2009)
>>
>> Log Message:
>> -----------
>> UI:
>> * Removed hardcoded shortcut keys in 3dview header tooltips
>> * Removed an unused function
>>
>> Modified Paths:
>> --------------
>>     trunk/blender/source/blender/editors/space_view3d/view3d_header.c
>>
>> Modified:
>> trunk/blender/source/blender/editors/space_view3d/view3d_header.c
>> ===================================================================
>> ---
>> trunk/blender/source/blender/editors/space_view3d/view3d_header.c
>> 2009-11-29 06:04:39 UTC (rev 24999)
>> +++
>> trunk/blender/source/blender/editors/space_view3d/view3d_header.c
>> 2009-11-29 06:10:26 UTC (rev 25000)
>> @@ -1887,16 +1887,6 @@
>>       }
>>  }
>>
>> -static int view3d_layer_icon(int but_lay, int ob_lay, int used_lay)
>> -{
>> -     if (but_lay & ob_lay)
>> -             return ICON_LAYER_ACTIVE;
>> -     else if (but_lay & used_lay)
>> -             return ICON_LAYER_USED;
>> -     else
>> -             return ICON_BLANK1;
>> -}
>> -
>>  /* Returns the icon associated with an object mode */
>>  static int object_mode_icon(int mode)
>>  {
>> @@ -1955,7 +1945,7 @@
>>
>>       uiBlockBeginAlign(block);
>>       uiDefIconTextButS(block, MENU, B_MODESELECT,
>> object_mode_icon(v3d->modeselect), view3d_modeselect_pup(scene) ,
>> -                       0,0,126,20, &(v3d->modeselect), 0, 0, 0, 0, "Mode (Hotkeys: Tab,
>> V, Ctrl Tab)");
>> +                       0,0,126,20, &(v3d->modeselect), 0, 0, 0, 0, "Mode");
>>       uiBlockEndAlign(block);
>>
>>       /* Draw type */
>> @@ -1990,9 +1980,9 @@
>>               block= uiLayoutGetBlock(row);
>>
>>               if(v3d->twflag & V3D_USE_MANIPULATOR) {
>> -                     uiDefIconButBitS(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS,
>> ICON_MAN_TRANS, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Translate
>> manipulator mode (Ctrl Alt G)");
>> -                     uiDefIconButBitS(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT,
>> ICON_MAN_ROT, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Rotate
>> manipulator mode (Ctrl Alt R)");
>> -                     uiDefIconButBitS(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE,
>> ICON_MAN_SCALE, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Scale
>> manipulator mode (Ctrl Alt S)");
>> +                     uiDefIconButBitS(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS,
>> ICON_MAN_TRANS, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Translate
>> manipulator mode");
>> +                     uiDefIconButBitS(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT,
>> ICON_MAN_ROT, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Rotate
>> manipulator mode");
>> +                     uiDefIconButBitS(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE,
>> ICON_MAN_SCALE, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Scale
>> manipulator mode");
>>               }
>>
>>               if (v3d->twmode > (BIF_countTransformOrientation(C) - 1) +
>> V3D_MANIP_CUSTOM) {
>> @@ -2000,7 +1990,7 @@
>>               }
>>
>>               str_menu = BIF_menustringTransformOrientation(C, "Orientation");
>> -             uiDefButS(block, MENU, B_MAN_MODE, str_menu,0,0,70,YIC,
>> &v3d->twmode, 0, 0, 0, 0, "Transform Orientation (ALT+Space)");
>> +             uiDefButS(block, MENU, B_MAN_MODE, str_menu,0,0,70,YIC,
>> &v3d->twmode, 0, 0, 0, 0, "Transform Orientation");
>>               MEM_freeN(str_menu);
>>       }
>>
>> @@ -2020,9 +2010,9 @@
>>
>>               row= uiLayoutRow(layout, 1);
>>               block= uiLayoutGetBlock(row);
>> -             uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT,
>> ICON_VERTEXSEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex
>> select mode (Ctrl Tab 1)");
>> -             uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE,
>> ICON_EDGESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Edge
>> select mode (Ctrl Tab 2)");
>> -             uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE,
>> ICON_FACESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Face
>> select mode (Ctrl Tab 3)");
>> +             uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT,
>> ICON_VERTEXSEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex
>> select mode");
>> +             uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE,
>> ICON_EDGESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Edge
>> select mode");
>> +             uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE,
>> ICON_FACESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Face
>> select mode");
>>
>>               BKE_mesh_end_editmesh(obedit->data, em);
>>       }
>>
>>
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>>
>
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