[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25000] trunk...
Ton Roosendaal
ton at blender.org
Sun Nov 29 11:49:29 CET 2009
Hi Nicholas,
Congrats with commit number 25000! :)
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 29 Nov, 2009, at 7:10, Nicholas Bishop wrote:
> Revision: 25000
>
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?
> view=rev&root=bf-blender&revision=25000
> Author: nicholasbishop
> Date: 2009-11-29 07:10:26 +0100 (Sun, 29 Nov 2009)
>
> Log Message:
> -----------
> UI:
> * Removed hardcoded shortcut keys in 3dview header tooltips
> * Removed an unused function
>
> Modified Paths:
> --------------
> trunk/blender/source/blender/editors/space_view3d/view3d_header.c
>
> Modified:
> trunk/blender/source/blender/editors/space_view3d/view3d_header.c
> ===================================================================
> ---
> trunk/blender/source/blender/editors/space_view3d/view3d_header.c
> 2009-11-29 06:04:39 UTC (rev 24999)
> +++
> trunk/blender/source/blender/editors/space_view3d/view3d_header.c
> 2009-11-29 06:10:26 UTC (rev 25000)
> @@ -1887,16 +1887,6 @@
> }
> }
>
> -static int view3d_layer_icon(int but_lay, int ob_lay, int used_lay)
> -{
> - if (but_lay & ob_lay)
> - return ICON_LAYER_ACTIVE;
> - else if (but_lay & used_lay)
> - return ICON_LAYER_USED;
> - else
> - return ICON_BLANK1;
> -}
> -
> /* Returns the icon associated with an object mode */
> static int object_mode_icon(int mode)
> {
> @@ -1955,7 +1945,7 @@
>
> uiBlockBeginAlign(block);
> uiDefIconTextButS(block, MENU, B_MODESELECT,
> object_mode_icon(v3d->modeselect), view3d_modeselect_pup(scene) ,
> - 0,0,126,20, &(v3d->modeselect), 0, 0, 0, 0, "Mode (Hotkeys: Tab,
> V, Ctrl Tab)");
> + 0,0,126,20, &(v3d->modeselect), 0, 0, 0, 0, "Mode");
> uiBlockEndAlign(block);
>
> /* Draw type */
> @@ -1990,9 +1980,9 @@
> block= uiLayoutGetBlock(row);
>
> if(v3d->twflag & V3D_USE_MANIPULATOR) {
> - uiDefIconButBitS(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS,
> ICON_MAN_TRANS, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Translate
> manipulator mode (Ctrl Alt G)");
> - uiDefIconButBitS(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT,
> ICON_MAN_ROT, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Rotate
> manipulator mode (Ctrl Alt R)");
> - uiDefIconButBitS(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE,
> ICON_MAN_SCALE, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Scale
> manipulator mode (Ctrl Alt S)");
> + uiDefIconButBitS(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS,
> ICON_MAN_TRANS, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Translate
> manipulator mode");
> + uiDefIconButBitS(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT,
> ICON_MAN_ROT, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Rotate
> manipulator mode");
> + uiDefIconButBitS(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE,
> ICON_MAN_SCALE, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Scale
> manipulator mode");
> }
>
> if (v3d->twmode > (BIF_countTransformOrientation(C) - 1) +
> V3D_MANIP_CUSTOM) {
> @@ -2000,7 +1990,7 @@
> }
>
> str_menu = BIF_menustringTransformOrientation(C, "Orientation");
> - uiDefButS(block, MENU, B_MAN_MODE, str_menu,0,0,70,YIC,
> &v3d->twmode, 0, 0, 0, 0, "Transform Orientation (ALT+Space)");
> + uiDefButS(block, MENU, B_MAN_MODE, str_menu,0,0,70,YIC,
> &v3d->twmode, 0, 0, 0, 0, "Transform Orientation");
> MEM_freeN(str_menu);
> }
>
> @@ -2020,9 +2010,9 @@
>
> row= uiLayoutRow(layout, 1);
> block= uiLayoutGetBlock(row);
> - uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT,
> ICON_VERTEXSEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex
> select mode (Ctrl Tab 1)");
> - uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE,
> ICON_EDGESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Edge
> select mode (Ctrl Tab 2)");
> - uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE,
> ICON_FACESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Face
> select mode (Ctrl Tab 3)");
> + uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT,
> ICON_VERTEXSEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex
> select mode");
> + uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE,
> ICON_EDGESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Edge
> select mode");
> + uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE,
> ICON_FACESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Face
> select mode");
>
> BKE_mesh_end_editmesh(obedit->data, em);
> }
>
>
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