[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24964] trunk/blender/source/blender/ editors/object/object_transform.c: Rename 'Object Center' to 'Centroid'.

Campbell Barton ideasman42 at gmail.com
Sun Nov 29 12:43:30 CET 2009


+1 for "Origin"
there is object origin and dupligroup Origin - its distinctly
different from the view pivot point.

 re: ObData, Agree its a silly name but Id be careful removing these
terms. So just use "Object Data"?
Users might not realize/care that there is a difference between
objects and object data starting out, but its important for them to
learn eventually.

On Sun, Nov 29, 2009 at 10:28 AM, William Reynish <billrey at me.com> wrote:
> Hi,
>
> My problem with the word 'pivot' is that the objects origin may or may not be the pivot point in a transformation, and so referring to the object's (0,0,0) as the pivot point will often times be incorrect.
>
> I actually think 'origin' is the best solution discussed so far. Yes, there's also a scene origin, but there's an origin for any level in the hierarchy. We could distinguish between the scene and object origins, just by using 'Scene Origin' and 'Object Origin'.
>
> Cheers,
>
> -W
>
>
> On 29 Nov, 2009, at 5:18 AM, Charles Wardlaw wrote:
>
>> I think that terms like ObData don't help newbies, either. A new
>> Blender user won't care about object transform and object data;
>> they'll just want to make cool stuff.
>>
>> "Pivot" is used in other packages-- anyone coming over from Maya, for
>> example, would understand immediately. And as far as "origin" goes, if
>> I hear it I think of the scene's origin, not the object's.
>>
>> I think that "Center Pivot" is one of the few things Maya got
>> right. :) Blender could add "Center Mesh" and "Pivot to Cursor".
>>
>> ~ C
>>
>>
>> On 2009-11-28, at 6:26 PM, Samuel Nicholas <nicholas.samuel at gmail.com>
>> wrote:
>>
>>> tbh I dont really like naming discussions, I would people would use
>>> correct
>>> terms for what things are, and I see that you are trying
>>>
>>> http://en.wikipedia.org/wiki/Centroid
>>>
>>> The use of centroid here is incorrect,  it sounds cool, but  that
>>> has no
>>> value compared to that of associative knowledge, in other words, you
>>> are
>>> doing newbies a disservice by teaching them incorrect meanings of
>>> words, and
>>> confusing knowledgeable people :)
>>>
>>> some other words I have seen around for this concept are, root,
>>> origin,
>>> pivot
>>>
>>> But I think origin best describes the purpose best
>>> http://en.wikipedia.org/wiki/Origin_%28geometry%29
>>>
>>> hopefully you will find this clearer. 'centre' in the below
>>> description does
>>> not take into consideration the centre of mass, but is used instead
>>> of the
>>> correct term 'centroid' for clearer reading (if i have my meanings
>>> right)
>>>
>>> "ObData to Origin", "Move the object data to the object origin"
>>> "Origin to ObData", "Move the object origin to the centre of object
>>> data"
>>> "Origin to 3D Cursor", "Move the object origin to the position of
>>> the 3d
>>> cursor"
>>>
>>> And I apologise for putting my nose in when I am not a developer, I
>>> hope the
>>> detail in my email mitigates that fact.
>>>
>>> Cheers
>>> Enetheru
>>>
>>> 2009/11/29 Erwin Coumans <erwin.coumans at gmail.com>
>>>
>>>> -1
>>>>
>>>> Centroid is not as clear as Object Center.
>>>>
>>>> On Nov 28, 2009, at 4:04, Thomas Dinges <dingto at gmx.de> wrote:
>>>>
>>>>> Hey William,
>>>>> easier to understand? I prefer Center. This is easier to
>>>>> understand! ;-)
>>>>>
>>>>> So -1 on that.
>>>>>
>>>>> And there is a small typo:
>>>>>
>>>>> ObData to Centroi"D"
>>>>>
>>>>> Regards,
>>>>> Thomas
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Am 28.11.2009 12:34, schrieb William Reynish:
>>>>>> Revision: 24964
>>>>>>
>>>> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24964
>>>>>> Author:   billrey
>>>>>> Date:     2009-11-28 12:34:04 +0100 (Sat, 28 Nov 2009)
>>>>>>
>>>>>> Log Message:
>>>>>> -----------
>>>>>> Rename 'Object Center' to 'Centroid'. This makes the Center/Center
>>>>>> Cursor etc popup menu much easier to understand.
>>>>>>
>>>>>> Modified Paths:
>>>>>> --------------
>>>>>>   trunk/blender/source/blender/editors/object/object_transform.c
>>>>>>
>>>>>> Modified: trunk/blender/source/blender/editors/object/
>>>>>> object_transform.c
>>>>>> ===================================================================
>>>>>> --- trunk/blender/source/blender/editors/object/
>>>>>> object_transform.c    2009-11-28 11:32:09 UTC (rev 24963)
>>>>>> +++ trunk/blender/source/blender/editors/object/
>>>>>> object_transform.c    2009-11-28 11:34:04 UTC (rev 24964)
>>>>>> @@ -695,9 +695,9 @@
>>>>>> /********************* Set Object Center ************************/
>>>>>>
>>>>>> static EnumPropertyItem prop_set_center_types[] = {
>>>>>> -    {0, "CENTER", 0, "ObData to Center", "Move object data around
>>>>>> Object center"},
>>>>>> -    {1, "CENTER_NEW", 0, "Center New", "Move Object center to
>>>>>> center of object data"},
>>>>>> -    {2, "CENTER_CURSOR", 0, "Center Cursor", "Move Object Center
>>>>>> to position of the 3d cursor"},
>>>>>> +    {0, "CENTER", 0, "ObData to Centroi", "Move object data to
>>>>>> Object centroid"},
>>>>>> +    {1, "CENTER_NEW", 0, "Centroid to ObData", "Move Object
>>>>>> centroid to center of object data"},
>>>>>> +    {2, "CENTER_CURSOR", 0, "Centroid to 3D Cursor", "Move Object
>>>>>> centroid to position of the 3d cursor"},
>>>>>>    {0, NULL, 0, NULL, NULL}
>>>>>> };
>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>>
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-- 
- Campbell


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