[Bf-committers] Meeting minutes

Ton Roosendaal ton at blender.org
Sun Nov 1 18:48:49 CET 2009


Hi,

Forgot to add:

- Benoit is working now on a new logic editing system for the GE:
   http://wiki.blender.org/index.php/Dev:Source/GameEngine/NodalLogic
   Feedback welcome, design is in progress still.


-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 1 Nov, 2009, at 18:26, Ton Roosendaal wrote:

> Hi,
>
> 0) Previous week report, from Blender Conference meeting
>
> - Blender 2.5 "beta 0" naming still has some pro/contra discussions...
> in some aspects it's more like an alpha. Everyone agrees it has to be
> communicated as a test build when released.
>
> - Beta0 targets: Python api is ready for exporters, importers work for
> mesh. Collada might be in as a target. Game Engine is nearly restored
> and ready for test.
>
> - Default .blend test suite needs update, action required still!
>
> - Crucial is to get the todo list well communicating for the "release
> log".
>    http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Todo
>
> - Everyone looks forward having the old bugtracker upgraded, like with
> redmine.
>    http://rm.letworyinteractive.com/
>
> - To welcome and support new developers, proposal is to make special
> (weekly) Q&A sessions online for developers. Campbell will announce and
> coordinate. Several ideas for welcoming and attracting new developers
> were discussed (tutorials, templates, irc search bot, online workshops,
> sprints in blender institute), clearly an important topic.
>
> - Target 1 for Blender Foundation this year: implement better project
> management, with more clear modules, module owners, and rights of
> module teams to add developers or accept patches. Maybe even split up
> mailing lists for commits based on this.
>
> - Target 2: find funding for (half time?) hired development support. We
> have too much backlog work on maintenance, documentation, website logs,
> patch reviewing, etc.
>
>
> 1) Current projects
>
> - Goo & slime tests: http://pfs.planetblender.org/
>
> - Martin experimented with smarter button-value-sliding, proposal
> follows.
>    (similar to http://www.sidefx.com/docs/houdini10.0/basics/ladder )
>
> - Collada project: being integrated in trunk now. Main issue is get the
> build environment work for new dependencies.
>
> - Martin puts back the autotest-suite on the agenda, especially for
> graphics correctness of UI. Unless someone else is interested, he'll
> give it a try.
>
> 2) 2.5 project planning
>
> - Further planning & updating will be in wiki... todo section.
>
> - It's Matt's first week! He will be in charge of the wiki
> communication too.
>    (We have a sponsor paying Matt for full-time coding work, to wrap up
> 2.5 project).
>
> - Thomas Dinges likes to finish UI for nodes before first beta build
>
> - Blender WindowManager crashes a lot currently with opening/closing
> windows... ton will check
>
> - Next sunday we'll review reports sofar and decide on testbuild
> "beta0".
>
> 3) Durian
>
> - Brecht + Nicholas started on Sculpt branch, speedup and memory
> optimizing.
>
> - Campbell works with Nathan on python rigging API, for creation of
> automatic rigged characters.
>
>
>
>
> -Ton-
>
> ----------------------------------------------------------------------- 
> -
> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
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