[Bf-committers] Meeting minutes

Erwin Coumans erwin.coumans at gmail.com
Sun Nov 1 19:55:31 CET 2009


Interesting.

Would be cool to have a run-time system for such logic available under a
BSD/MIT/Zlib style license!
Thanks,
Erwin


2009/11/1 Ton Roosendaal <ton at blender.org>

> Hi,
>
> Forgot to add:
>
> - Benoit is working now on a new logic editing system for the GE:
>   http://wiki.blender.org/index.php/Dev:Source/GameEngine/NodalLogic
>   Feedback welcome, design is in progress still.
>
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> On 1 Nov, 2009, at 18:26, Ton Roosendaal wrote:
>
> > Hi,
> >
> > 0) Previous week report, from Blender Conference meeting
> >
> > - Blender 2.5 "beta 0" naming still has some pro/contra discussions...
> > in some aspects it's more like an alpha. Everyone agrees it has to be
> > communicated as a test build when released.
> >
> > - Beta0 targets: Python api is ready for exporters, importers work for
> > mesh. Collada might be in as a target. Game Engine is nearly restored
> > and ready for test.
> >
> > - Default .blend test suite needs update, action required still!
> >
> > - Crucial is to get the todo list well communicating for the "release
> > log".
> >    http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Todo
> >
> > - Everyone looks forward having the old bugtracker upgraded, like with
> > redmine.
> >    http://rm.letworyinteractive.com/
> >
> > - To welcome and support new developers, proposal is to make special
> > (weekly) Q&A sessions online for developers. Campbell will announce and
> > coordinate. Several ideas for welcoming and attracting new developers
> > were discussed (tutorials, templates, irc search bot, online workshops,
> > sprints in blender institute), clearly an important topic.
> >
> > - Target 1 for Blender Foundation this year: implement better project
> > management, with more clear modules, module owners, and rights of
> > module teams to add developers or accept patches. Maybe even split up
> > mailing lists for commits based on this.
> >
> > - Target 2: find funding for (half time?) hired development support. We
> > have too much backlog work on maintenance, documentation, website logs,
> > patch reviewing, etc.
> >
> >
> > 1) Current projects
> >
> > - Goo & slime tests: http://pfs.planetblender.org/
> >
> > - Martin experimented with smarter button-value-sliding, proposal
> > follows.
> >    (similar to http://www.sidefx.com/docs/houdini10.0/basics/ladder )
> >
> > - Collada project: being integrated in trunk now. Main issue is get the
> > build environment work for new dependencies.
> >
> > - Martin puts back the autotest-suite on the agenda, especially for
> > graphics correctness of UI. Unless someone else is interested, he'll
> > give it a try.
> >
> > 2) 2.5 project planning
> >
> > - Further planning & updating will be in wiki... todo section.
> >
> > - It's Matt's first week! He will be in charge of the wiki
> > communication too.
> >    (We have a sponsor paying Matt for full-time coding work, to wrap up
> > 2.5 project).
> >
> > - Thomas Dinges likes to finish UI for nodes before first beta build
> >
> > - Blender WindowManager crashes a lot currently with opening/closing
> > windows... ton will check
> >
> > - Next sunday we'll review reports sofar and decide on testbuild
> > "beta0".
> >
> > 3) Durian
> >
> > - Brecht + Nicholas started on Sculpt branch, speedup and memory
> > optimizing.
> >
> > - Campbell works with Nathan on python rigging API, for creation of
> > automatic rigged characters.
> >
> >
> >
> >
> > -Ton-
> >
> > -----------------------------------------------------------------------
> > -
> > Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> > Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
>
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