[Bf-committers] Shapes / Shape Keys - confusing terminology

Mike Belanger mikejamesbelanger at gmail.com
Sun Nov 1 16:13:01 CET 2009


Ahaha sorry guys.  I didn't make myself clear.  I'm NOT proposing we
introduce the word 'Blend Shapes' at all, it was simply an example of
another term for a similar function, that didn't use the word key.

Sorry, -1 for blend shapes from me too ;)


On Sun, Nov 1, 2009 at 6:53 AM, Nathan Vegdahl <cessen at cessen.com> wrote:

> Ah, I skimmed too quickly, and didn't realize Matt had made such a
> specific terminology proposal.
>
> -1 blend shapes
> +1 shapes
>
> --Nathan V
>
> On Sun, Nov 1, 2009 at 2:42 PM, Damir Prebeg <damir_prebeg at yahoo.com>
> wrote:
> > I think that Mike has just stated that Maya's Shape Keys equivalent is
> called Blend Shapes. He has not proposed Blend Shapes as new name for Shape
> Keys.
> > I agree with Matt and Mike and I also think that word key should be
> reserved for stuff related to keyframes. I've had a lot of troubles to
> understand Shape Keys just because of that weird terminology. I think that
> I'm not the only one. That should be changed in 2.5.
> >
> > --- On Sun, 11/1/09, Mango Jambo <moraesjunior at gmail.com> wrote:
> >
> > From: Mango Jambo <moraesjunior at gmail.com>
> > Subject: Re: [Bf-committers] Shapes / Shape Keys - confusing terminology
> > To: "bf-blender developers" <bf-committers at blender.org>
> > Date: Sunday, November 1, 2009, 2:09 PM
> >
> > +1 for Blend shapes.
> >
> > Moraes Junior - aka mangojambo
> > 3D Artist Animator
> >
> >
> > 2009/11/1 Nathan Vegdahl <cessen at cessen.com>
> >
> >> +1
> >> I'm good for calling them "blend shapes".
> >>
> >> --Nathan V
> >>
> >> On Sun, Nov 1, 2009 at 1:43 AM, Matt Ebb <matt at mke3.net> wrote:
> >> > Hi,
> >> >
> >> > I've noticed some weird terminology creeping into Blender 2.5, which
> >> > we'd better clear up. Thought I'd clarify things here so people can
> >> > talk about this with understanding.
> >> >
> >> > In pre-blender-2.40, we had the weirdo name 'relative vertex keys',
> >> > which in the 'new' animation system in 2.40 during Orange, we changed
> >> > to shapes/shape keys. Part of this was improved in 2.4 but there's
> >> > still some weirdness, in the code naming and in the UI.
> >> >
> >> > Right now in 2.5 we are calling 'instances of mesh vertex locations'
> >> > as 'Shape Keys'. This is misleading and confusing terminology, since
> >> > the word key usually refers to a keyframe, i.e. something that you set
> >> > while animating, and makes it makes the process more difficult to
> >> > understand. A mesh 'shape key', known in other apps as a Blend Shape
> >> > or Morph Target really has little to do with the actual keyframing in
> >> > time. So I propose this clarified naming convention:
> >> >
> >> > * Key (or keyframe)
> >> > --> A stored state of some data at a single point in time, represented
> >> > by the little gold diamond that shows up in the dope sheet.
> >> > For example: "Add a location key at frame 10" or "Key the influence of
> >> > the constraint".
> >> >
> >> > * Shape (mesh shape, curve shape, etc)
> >> > --> A set of vertex locations, as part of a mesh. Known in other apps
> >> > as a Blend Shape or Morph Target.
> >> > For example "Make a new mesh shape for the character's smile" or
> >> > "Delete that shape from the mesh shapes panel"
> >> >
> >> > * Shape Key
> >> > --> A stored state of the influence of a shape, at a single point in
> >> > time. The Shape key is the actual keyframe, when you've keyframed a
> >> > mesh shape.
> >> > For example: "Delete the shape key in the dopesheet at frame 15" or
> >> > "Bring up the smile strength a bit more and key it"
> >> >
> >> > I'm happy to go and fix this in the UI but unfortunately the code
> >> > still refers to keys I believe, which might be a bit of a pain to
> >> > change... :/
> >> >
> >> > cheers,
> >> >
> >> > Matt
> >> > _______________________________________________
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> >> >
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