[Bf-committers] OpenAL OSX Intel + cmake build questions

blender at erwincoumans.com blender at erwincoumans.com
Tue May 12 17:19:17 CEST 2009


Blender doesn't compile on Mac OSX Intel, when using cmake, without further 
flags. It seems OpenAL fix breaks the build. 


0) what version of OpenAL is required by default, when using cmake on OSX 
Intel without further flags? 

1) can we include/lib files for the OpenAL library be added in the 
blender/lib/darwin-8.x.i386 folder? 

2) if (1) is not possible, can we just disable sound by default on OSX, 
unless some flag is set? that way, Blender builds without errors out-of-the 
box. 

Thanks,
Erwin 

 

/Users/erwinjcoumans/develop/blender/blender/intern/SoundSystem/openal/SND_O 
penALDevice.cpp:46:18: error: alut.h: No such file or directory
/Users/erwinjcoumans/develop/blender/blender/intern/SoundSystem/openal/SND_O 
penALDevice.cpp:228: error: 'alutInit' was not declared in this scope
/Users/erwinjcoumans/develop/blender/blender/intern/SoundSystem/openal/SND_O 
penALDevice.cpp:380: error: 'alutExit' was not declared in this scope
/Users/erwinjcoumans/develop/blender/blender/intern/SoundSystem/openal/SND_O 
penALDevice.cpp:441: error: 'alutLoadWAVMemory' was not declared in this 
scope
/Users/erwinjcoumans/develop/blender/blender/intern/SoundSystem/openal/SND_O 
penALDevice.cpp:459: error: 'alutLoadWAVFile' was not declared in this scope
/Users/erwinjcoumans/develop/blender/blender/intern/SoundSystem/openal/SND_O 
penALDevice.cpp:490: error: 'alutUnloadWAV' was not declared in this scope 




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