[Bf-committers] OpenAL OSX Intel + cmake build questions
blender at erwincoumans.com
blender at erwincoumans.com
Tue May 12 17:19:17 CEST 2009
Blender doesn't compile on Mac OSX Intel, when using cmake, without further
flags. It seems OpenAL fix breaks the build.
0) what version of OpenAL is required by default, when using cmake on OSX
Intel without further flags?
1) can we include/lib files for the OpenAL library be added in the
blender/lib/darwin-8.x.i386 folder?
2) if (1) is not possible, can we just disable sound by default on OSX,
unless some flag is set? that way, Blender builds without errors out-of-the
box.
Thanks,
Erwin
/Users/erwinjcoumans/develop/blender/blender/intern/SoundSystem/openal/SND_O
penALDevice.cpp:46:18: error: alut.h: No such file or directory
/Users/erwinjcoumans/develop/blender/blender/intern/SoundSystem/openal/SND_O
penALDevice.cpp:228: error: 'alutInit' was not declared in this scope
/Users/erwinjcoumans/develop/blender/blender/intern/SoundSystem/openal/SND_O
penALDevice.cpp:380: error: 'alutExit' was not declared in this scope
/Users/erwinjcoumans/develop/blender/blender/intern/SoundSystem/openal/SND_O
penALDevice.cpp:441: error: 'alutLoadWAVMemory' was not declared in this
scope
/Users/erwinjcoumans/develop/blender/blender/intern/SoundSystem/openal/SND_O
penALDevice.cpp:459: error: 'alutLoadWAVFile' was not declared in this scope
/Users/erwinjcoumans/develop/blender/blender/intern/SoundSystem/openal/SND_O
penALDevice.cpp:490: error: 'alutUnloadWAV' was not declared in this scope
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