[Bf-committers] GSoC 2009 Refraction and Caustic

xie guofu guofu85 at gmail.com
Tue Mar 31 04:43:53 CEST 2009


Hi, everyone,
My name is Guofu Xie. I am a second year graduate student of Institute of
Software, Chinese Academy of Sciences (ISCAS). My major is Computer
Graphics. My research focuses on rendering (e.g., Shadow, BRDF, Refraction,
Caustic, Ray tracing). Currently, there are some papers about refraction and
caustic[Wyman et al. 09; Wyman 08]. I want to add these techniques into
Blender. Caustic map is an image-space method to render caustics, which is
easy to be added into GPU rasterizer.

Would you have any ideas about this?

References
C. Wyman, G. Nichols, Adaptive caustic maps using deferred shading, In
Proceedings of Eurographics 2009.
C. Wyman, Hierarchical caustic maps, In Proceedings of the Symposium on
Interactive 3D Graphics and Games 2008

-- 
BEST WISHES!
YOURS SINCERELY,

Guofu Xie
CG Group, State Key Laboratory of Computer Science, Institute of Software,
Chinese Academy of Sciences(ISCAS)
Tel: (+86)15810330487
Email: guofu85 at gmail.com
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