[Bf-committers] Empties in the bone heirarchy

David Bryant aceone at bellsouth.net
Mon Mar 30 10:24:55 CEST 2009


 If the empties can be used without using them as a object shapes "in pose 
mode" you can directly use them. As a matter of fact, Lightwave has just put 
this empty into bone heirarchy functionality into their package in their new 
version 9.6. Maya and Max can do the same as well.It's not a new idea.
Most high end packages have had this functionality for years.

You shouldn't have to have a bone "drawn" as an empty to use it in pose 
mode.Just be able to use an empty itself in pose mode if you want to use it 
in heirarcy.

----- Original Message ----- 
From: "joe" <joeedh at gmail.com>
To: "bf-blender developers" <bf-committers at blender.org>
Sent: Monday, March 30, 2009 4:11 AM
Subject: Re: [Bf-committers] Empties in the bone heirarchy


Why would you want to do this? Having every control part of a single
rig is supposed to be part of the advantages of the system.

On Mon, Mar 30, 2009 at 1:11 AM, David Bryant <aceone at bellsouth.net> wrote:
> This is a feature that I would even write a patch for myself ( I probably
> will ) unless Joshua Leung is interested in doing it himself. At this 
> stage
> in Blender's features, in order to use empties as rig handles in pose mode
> you have to use a bone and have the bone drawn as the empty.Why not just
> enable the empty to be able to be used without the bone to object (empty)
> drawing mechanizm and if necessary make empties have the ability to become 
> a
> part of the bone (or rig's parent / child hierarchy) in pose mode.It's 
> less
> code overhead and would make rigging much more powerful and simpler.
>
>
>
> Digikiller
> aceone at bellsouth.net
>
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