[Bf-committers] SVN commit: /data/svn/bf-blender [19432] trunk/blender/source/gameengine/ Converter/KX_ConvertActuators.cpp: game engine compile fix for MSVC, game engine team might want to check. (Andrea Weikert)

Benoit Bolsee benoit.bolsee at online.be
Sat Mar 28 23:18:45 CET 2009


Hi Andrea,

Oops, my bad. I forgot to commit that file when I commited the AddObject
actuator patch. Your commit is perfectly fine.

Regards,
Benoit


> -----Original Message-----
> From: bf-blender-cvs-bounces at blender.org 
> [mailto:bf-blender-cvs-bounces at blender.org] On Behalf Of 
> bf-blender-cvs-request at blender.org
> Sent: samedi 28 mars 2009 20:31
> To: bf-blender-cvs at blender.org
> Subject: Bf-blender-cvs Digest, Vol 56, Issue 76
> 
> 
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> Date: Sat, 28 Mar 2009 12:09:54 +0100 (CET)
> From: Andrea Weikert <elubie at gmx.net>
> Subject: [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19432]
> 	trunk/blender/source/gameengine/ 
> Converter/KX_ConvertActuators.cpp:
> 	game engine compile fix for MSVC, game engine team might want to
> 	check.
> To: bf-blender-cvs at blender.org
> Message-ID: <20090328110954.2464E398C3 at proog.blender.org>
> Content-Type: text/plain; charset=UTF-8
> 
> Revision: 19432
>           
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=re
> v&root=bf-blender&revision=19432
> Author:   elubie
> Date:     2009-03-28 12:09:53 +0100 (Sat, 28 Mar 2009)
> 
> Log Message:
> -----------
> game engine compile fix for MSVC, game engine team might want 
> to check.
> 
> Modified Paths:
> --------------
>     trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
> 
> Modified: 
> trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
> ===================================================================
> --- 
> trunk/blender/source/gameengine/Converter/KX_ConvertActuat
> ors.cpp	2009-03-28 10:52:51 UTC (rev 19431)
> +++ 
> trunk/blender/source/gameengine/Converter/KX_ConvertActuat
> ors.cpp	2009-03-28 11:09:53 UTC (rev 19432)
> @@ -585,25 +585,16 @@
>  								
> originalval = converter->FindGameObject(editobact->ob);
>  							}
>  						}
> -						MT_Vector3 linvelvec (
> -							
> KX_BLENDERTRUNC(editobact->linVelocity[0]),
> -							
> KX_BLENDERTRUNC(editobact->linVelocity[1]),
> -							
> KX_BLENDERTRUNC(editobact->linVelocity[2]));
>  						
> -						MT_Vector3 angvelvec (
> -							
> KX_BLENDERTRUNC(editobact->angVelocity[0]),
> -							
> KX_BLENDERTRUNC(editobact->angVelocity[1]),
> -							
> KX_BLENDERTRUNC(editobact->angVelocity[2]));
> -						
>  						
> KX_SCA_AddObjectActuator* tmpaddact = 
>  							new 
> KX_SCA_AddObjectActuator(
>  								
> gameobj, 
>  								
> originalval,
>  								
> editobact->time,
>  								scene,
> -								
> linvelvec.getValue(),
> +								
> editobact->linVelocity,
>  								
> (editobact->localflag & ACT_EDOB_LOCAL_LINV)!=0,
> -								
> angvelvec.getValue(),
> +								
> editobact->angVelocity,
>  								
> (editobact->localflag & ACT_EDOB_LOCAL_ANGV)!=0
>  								);
>  								



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