[Bf-committers] Making suzanne manifold?

Christopher Cherrett stuff at trackingsolutions.ca
Sun Jun 28 02:02:58 CEST 2009


I remember first seeing Suzanne and thinking "What in the world is that?"

Yeah something else would be nice.

Sorry monkey girl :)

-------- Original Message  --------
Subject: Re: [Bf-committers] Making suzanne manifold?
From: Campbell Barton <ideasman42 at gmail.com>
To: bf-blender developers <bf-committers at blender.org>
Date: 06/27/09 16:16
> Assume you mean this?
> http://download.blender.org/documentation/htmlI/PartM/lighting/gfx/TweakEx11.png
>
> hrm... can we do away with the monkey theme?
>
> Uninspired list Id be ok with...
> * teapot eg. http://en.wikipedia.org/wiki/Utah_teapot ... or a
> different teapot would be ok too.
> * horse (lightwave had a cow IIRC)
> * rabbit (think stanford but not the original high poly one)
> * humanoid
>
>
> 2009/6/27 Vilem Novak <pildanovak at post.cz>:
>   
>> what about Cornelius? He is manifold, and has been with blender for quite some time too.
>> Vilda
>>
>>     
>>> ------------ Původní zpráva ------------
>>> Od: Campbell Barton <ideasman42 at gmail.com>
>>> Předmět: Re: [Bf-committers] Making suzanne manifold?
>>> Datum: 27.6.2009 22:17:40
>>> ----------------------------------------
>>> On Sat, Jun 27, 2009 at 6:23 AM, Charles Kowalski<alxarch at gmail.com> wrote:
>>>       
>>>> Suzanne is really useful because of the small "bugs"(eyes intersecting with
>>>> face mesh, some quads are ordered wrong maybe more...). I exploit these for
>>>> testing purposes on scripts and explaining modeling basics / common mistakes
>>>> to beginners.
>>>> _______________________________________________
>>>> Bf-committers mailing list
>>>> Bf-committers at blender.org
>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>>
>>>>         
>>> It seems to me this is more a case of needing a good manifold mesh in
>>> blender for testing purposes, not just for booleans, there are quite a
>>> few cases where only manifold meshes are useful for testing tools.
>>> Basically any time when you want a mesh to be used as a physical
>>> object with an inside/outside.
>>>
>>> Off the top of my head I cant think of a mesh that should be used
>>> right now (maybe a manifold teapot? ugh!)
>>> But if a not too high poly mesh can be found it'd be good.
>>>
>>> --
>>> - Campbell
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>>>
>>>
>>>       
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>>     
>
>
>
>   




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