[Bf-committers] Making suzanne manifold?
joe
joeedh at gmail.com
Sat Jun 27 09:11:46 CEST 2009
You mean set edge crease to 1.0? ;)
Joe
On Fri, Jun 26, 2009 at 2:04 PM, Chris Burt<duositex+blender at gmail.com> wrote:
> Just mark the eye edges of default suzanne as "sharp" :)
>
> On Fri, Jun 26, 2009 at 12:59 PM, Ton Roosendaal <ton at blender.org> wrote:
>
>> Hi,
>>
>> It makes the eyes look good for subsurf :)
>>
>> -Ton-
>>
>> ------------------------------------------------------------------------
>> Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
>> Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
>>
>> On 26 Jun, 2009, at 18:04, Ken Hughes wrote:
>>
>> > It there any reason not to make suzanne into a manifold mesh? Running
>> > a
>> > quick script to check for singular edges shows only some disconnected
>> > faces around each eye. Would anyone object to me fixing that? Any
>> > ramifications to regression tests?
>> >
>> > Ken
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