[Bf-committers] Anaglyphs on a splitted viewport?

Natanael Olaiz nolaiz at gmail.com
Thu Jan 15 22:21:23 CET 2009


Testing the gameengine using YoFrankie I notice that when I use both 
players on a level and I define the anaglyph view on game framing 
settings, it just works on one viewport, and the other only shows one of 
the filter colors (some levels shows green, other red). Then I tried to 
repeat the situation on a new empty scene, and its the same... Could 
that be a bug, or I need to do something else?

I'm using SVN version of blender (r18529) on Linux.

Thanks in advance,

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