[Bf-committers] Anaglyphs on a splitted viewport?
dfelinto at gmail.com
Thu Jan 15 23:24:08 CET 2009
It looks like a bug for sure.
If you can send your test file to the bug tracker, I'm pretty sure
someone can take a look at that (benoit, cambpell, me?).
2009/1/15 Natanael Olaiz <nolaiz at gmail.com>:
> Testing the gameengine using YoFrankie I notice that when I use both
> players on a level and I define the anaglyph view on game framing
> settings, it just works on one viewport, and the other only shows one of
> the filter colors (some levels shows green, other red). Then I tried to
> repeat the situation on a new empty scene, and its the same... Could
> that be a bug, or I need to do something else?
> I'm using SVN version of blender (r18529) on Linux.
> Thanks in advance,
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> Bf-committers at blender.org
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