[Bf-committers] Google Summer of Code 2009 ideas

Mitchell Stokes mitchell at daboys4u.com
Tue Feb 24 23:04:40 CET 2009

I don't see any Game Engine stuff there!

But in all seriousness, I do believe that the GE has potential for
some good projects, and the code is as likely to be changing as much
as other Blender code while it's transitioned to 2.5. Some possible GE
projects (I don't know the exact difficulty/other requirements for
GSoC projects):

* CEGUI integration (this one isn't all that hard, the most would come
from wrapping everything)
*Rewriting the conversion code to be cleaner and possibly take
advantage of RNA (Not sure on the details of this one)
*Updating collision meshes (ie, make them work when a mesh is deformed
with armatures, etc)
*Static vs static collisions (this one would probably be pretty easy)
*Update BGE code with some threading (maybe launch a thread for
loading scenes and other .blends so a better loading screen can be
*Add a GameThread (or whatever name) module to do proper threading in
the BGE via Python
*Add the ability to load in objects in realtime (dynamic loading)

There's probably others, and I don't know which of these would be
decent projects. They're are just some ideas I came up with to show
that the GE has some good project potential. Also, these would be nice
features to have ;)

> Devs are of course free to add ideas onto the
> page whether I attend the meeting or not (8AM on Sundays
> doesn't agree with me so much these days).
> Chris

I'll probably be attending the meeting this weekend if GSoC stuff is
discussed, but it's at 7AM for me :s

--Mitchell "Moguri" Stokes

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