[Bf-committers] [Bf-blender-cvs] Is 2.49 branch open for commits (bugfixes)?

Ton Roosendaal ton at blender.org
Thu Dec 31 09:44:32 CET 2009


Hi,

Bugfixes in 2.49 are welcome, but be careful to only and really do  
fixes, not breaking compatibility or other stuff... that way people  
can reliably update svn to get a better 2.49.

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 31 Dec, 2009, at 8:23, Dalai Felinto wrote:

> Hello there,
> I hope you are all enjoying the holidays :)
>
> Can I commit bugfixes to the 2.49 branch? Or is it already "closed"  
> for commits?
>
> Cheers,
> Dalai
>
> http://blenderecia.orgfree.com
>
> 2009/12/31 Dalai Felinto <dfelinto at gmail.com>:
>> Revision: 25636
>>          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25636
>> Author:   dfelinto
>> Date:     2009-12-31 08:17:14 +0100 (Thu, 31 Dec 2009)
>>
>> Log Message:
>> -----------
>> BGE bugfix: [#19476] Negative Lamps in BGE Do Not Function (in GLSL)
>> this bug was introduced in Blender 2.49 (probably my own fault, in  
>> other part of the code though while fixing support for IPOs in GLSL  
>> Lamps).
>>
>> The good news is: GLSL Lamps looks in BGE like working perfectly now.
>>
>> Multitexture on the other hand is not supporting "negative" lamps  
>> (with the checkbox option on).
>>
>>> From my search (svn blame+log) it looks like multitexture never  
>>> had negative lamp working. Actually in Blender 2.34 when this was  
>>> introduced in BGE (maybe in Blender as well?) I couldn't see  
>>> negative lamps working either. It's hard to test this with Blender  
>>> 2.34 though (it even crash with my test file).
>>
>> Modified Paths:
>> --------------
>>    trunk/blender/source/gameengine/Converter/ 
>> BL_BlenderDataConversion.cpp
>>
>> Modified: trunk/blender/source/gameengine/Converter/ 
>> BL_BlenderDataConversion.cpp
>> ===================================================================
>> --- trunk/blender/source/gameengine/Converter/ 
>> BL_BlenderDataConversion.cpp      2009-12-31 04:56:23 UTC (rev 25635)
>> +++ trunk/blender/source/gameengine/Converter/ 
>> BL_BlenderDataConversion.cpp      2009-12-31 07:17:14 UTC (rev 25636)
>> @@ -1633,12 +1633,16 @@
>>        lightobj.m_nodiffuse = (la->mode & LA_NO_DIFF) != 0;
>>        lightobj.m_nospecular = (la->mode & LA_NO_SPEC) != 0;
>>
>> +/*
>> +       NEGATIVE LAMP only supported in GLSL mode, and handled  
>> inside the lamp update function
>> +       code commented out now, to be removed or extended to  
>> multitexture mode
>>        if (la->mode & LA_NEG)
>>        {
>>                lightobj.m_red = -lightobj.m_red;
>>                lightobj.m_green = -lightobj.m_green;
>>                lightobj.m_blue = -lightobj.m_blue;
>>        }
>> +*/
>>
>>        if (la->type==LA_SUN) {
>>                lightobj.m_type = RAS_LightObject::LIGHT_SUN;
>>
>>
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>>
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