[Bf-committers] Is 2.49 branch open for commits (bugfixes)? (right mailing list now)
Campbell Barton
ideasman42 at gmail.com
Thu Dec 31 09:33:34 CET 2009
bugfixes in 2,49 are ok I think, for the BGE it may be worth a 2.49c still.
On Thu, Dec 31, 2009 at 8:27 AM, Dalai Felinto <dfelinto at gmail.com> wrote:
> Hello there,
> I hope you are all enjoying the holidays :)
>
> Can I commit bugfixes to the 2.49 branch? Or is it already "closed" for commits?
>
> Cheers,
> Dalai
>
> http://blenderecia.orgfree.com
>
> 2009/12/31 Dalai Felinto <dfelinto at gmail.com>:
>> Revision: 25636
>> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25636
>> Author: dfelinto
>> Date: 2009-12-31 08:17:14 +0100 (Thu, 31 Dec 2009)
>>
>> Log Message:
>> -----------
>> BGE bugfix: [#19476] Negative Lamps in BGE Do Not Function (in GLSL)
>> this bug was introduced in Blender 2.49 (probably my own fault, in other part of the code though while fixing support for IPOs in GLSL Lamps).
>>
>> The good news is: GLSL Lamps looks in BGE like working perfectly now.
>>
>> Multitexture on the other hand is not supporting "negative" lamps (with the checkbox option on).
>>
>> >From my search (svn blame+log) it looks like multitexture never had negative lamp working. Actually in Blender 2.34 when this was introduced in BGE (maybe in Blender as well?) I couldn't see negative lamps working either. It's hard to test this with Blender 2.34 though (it even crash with my test file).
>>
>> Modified Paths:
>> --------------
>> trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
>>
>> Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
>> ===================================================================
>> --- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2009-12-31 04:56:23 UTC (rev 25635)
>> +++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2009-12-31 07:17:14 UTC (rev 25636)
>> @@ -1633,12 +1633,16 @@
>> lightobj.m_nodiffuse = (la->mode & LA_NO_DIFF) != 0;
>> lightobj.m_nospecular = (la->mode & LA_NO_SPEC) != 0;
>>
>> +/*
>> + NEGATIVE LAMP only supported in GLSL mode, and handled inside the lamp update function
>> + code commented out now, to be removed or extended to multitexture mode
>> if (la->mode & LA_NEG)
>> {
>> lightobj.m_red = -lightobj.m_red;
>> lightobj.m_green = -lightobj.m_green;
>> lightobj.m_blue = -lightobj.m_blue;
>> }
>> +*/
>>
>> if (la->type==LA_SUN) {
>> lightobj.m_type = RAS_LightObject::LIGHT_SUN;
>>
>>
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>>
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--
- Campbell
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