[Bf-committers] Is 2.49 branch open for commits (bugfixes)? (right mailing list now)
Dalai Felinto
dfelinto at gmail.com
Thu Dec 31 08:27:42 CET 2009
Hello there,
I hope you are all enjoying the holidays :)
Can I commit bugfixes to the 2.49 branch? Or is it already "closed" for commits?
Cheers,
Dalai
http://blenderecia.orgfree.com
2009/12/31 Dalai Felinto <dfelinto at gmail.com>:
> Revision: 25636
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25636
> Author: dfelinto
> Date: 2009-12-31 08:17:14 +0100 (Thu, 31 Dec 2009)
>
> Log Message:
> -----------
> BGE bugfix: [#19476] Negative Lamps in BGE Do Not Function (in GLSL)
> this bug was introduced in Blender 2.49 (probably my own fault, in other part of the code though while fixing support for IPOs in GLSL Lamps).
>
> The good news is: GLSL Lamps looks in BGE like working perfectly now.
>
> Multitexture on the other hand is not supporting "negative" lamps (with the checkbox option on).
>
> >From my search (svn blame+log) it looks like multitexture never had negative lamp working. Actually in Blender 2.34 when this was introduced in BGE (maybe in Blender as well?) I couldn't see negative lamps working either. It's hard to test this with Blender 2.34 though (it even crash with my test file).
>
> Modified Paths:
> --------------
> trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
>
> Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
> ===================================================================
> --- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2009-12-31 04:56:23 UTC (rev 25635)
> +++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2009-12-31 07:17:14 UTC (rev 25636)
> @@ -1633,12 +1633,16 @@
> lightobj.m_nodiffuse = (la->mode & LA_NO_DIFF) != 0;
> lightobj.m_nospecular = (la->mode & LA_NO_SPEC) != 0;
>
> +/*
> + NEGATIVE LAMP only supported in GLSL mode, and handled inside the lamp update function
> + code commented out now, to be removed or extended to multitexture mode
> if (la->mode & LA_NEG)
> {
> lightobj.m_red = -lightobj.m_red;
> lightobj.m_green = -lightobj.m_green;
> lightobj.m_blue = -lightobj.m_blue;
> }
> +*/
>
> if (la->type==LA_SUN) {
> lightobj.m_type = RAS_LightObject::LIGHT_SUN;
>
>
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