[Bf-committers] killer feature: multifluid interactions for fluid particles done! (Farsthary)

Bradley Machamer elfboy93 at gmail.com
Sat Dec 26 21:24:36 CET 2009


You never cease to amaze the Blender community; thank you very much for your

On Thu, Dec 24, 2009 at 11:58 AM, Raul Fernandez Hernandez <
raulf at info.upr.edu.cu> wrote:

> Hi all :)
>  Fluid - Fluid interactions or Multifluids interactions are responsible
> for a wide range of effects and events in nature and heavily used in the
> CG insdustry.
>  While the Elbeem fluid simulator integrated in Blender is pretty
> powerfull is designed for single fluid simulations (I mean, you can't
> mix oil with water in it for example) but in SPH particles that is no
> longer an issue :) and if that where achieved it will automatically
> became a huge feature for the fluid particles :)
>  So as my christmas present for the whole Blender community I have
> implemented full multifluid interactions for the fluid particles in
> Blender!
> you can mix any number and any fluid types!! (hardware provided ;) )
>  I have sended Lapinou the videos for posting soon in my site, so check
> it regularly: http://farsthary.wordpress.com
>  I show there three videos, one where two fluids, red and blue, get fully
> mixed, one with those get partially mixed and finally one with two
> fluids that don't mix each other and form the well known fluid-fluid
> interface or boudary.
>              I'm very exited about it :)
>  So far, fluid particles are almost ready and feature near complete in
> the simulation side (after official commit we still add dynamic spring
> arrays for shape gloas and rigid body like behavior), so now the main
> issue remains the surface generation that will be tackled soon.
>  After that Stephen and I will send a patch to Jahka for review.
>                                           Have a nice christmas
>                                                        Raul Fernandez
> (Farsthary)
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