[Bf-committers] The best way to make 3D surface from a math equation(s) using blender?
Roger Wickes
rogerwickes at yahoo.com
Wed Apr 1 16:00:27 CEST 2009
keep following the thread, the script has become a mesh-cloud generator.
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________________________________
From: wim van hoydonck <wim.van.hoydonck at gmail.com>
To: bf-blender developers <bf-committers at blender.org>
Sent: Wednesday, April 1, 2009 4:44:52 AM
Subject: Re: [Bf-committers] The best way to make 3D surface from a math equation(s) using blender?
On 4/1/09, 明覺 <shi.minjue at gmail.com> wrote:
> > Blender is extended by writing python scripts. A user has already written exactly the script you describe. Check out the python forum at
> > www.blenderartists.org and search for "CSV".
> I have know that the scripts can draw a curve from a csv file, but I
> don't know whether it's able to draw a surface, and the heavy task to
> calculate out the csv file which contains all needed points is still a
> unsovled thing. any good idea to simplify this function? thanks
>
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Try the "Blender Analytic Geometry" script by Stefano Selleri:
http://www.selleri.org/Blender/scripts/bag-0.0.5.zip
Wim
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