[Bf-committers] baking "ambient occlusion" degraded
Melchior FRANZ
melchior.franz at gmail.com
Mon Mar 10 14:11:03 CET 2008
* Campbell Barton -- Monday 10 March 2008:
> The problem is that you have 2 non planer quads very close to each
> other
Exactly, just as I wrote you in private mail. But the second
object points its normals away, so in my naivety I would assume
that it shouldn't have an effect, and should really be invisible.
Oh, well. I'll hack around that.
m.
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