[Bf-committers] baking "ambient occlusion" degraded

Campbell Barton ideasman42 at gmail.com
Mon Mar 10 13:59:47 CET 2008


This isnt a bug.
The problem is that you have 2 non planer quads very close to each
other which blender is triangulating in different ways, causing
overlap.
You could simply make a temporary subdivided copy before baking.

On Mon, Mar 10, 2008 at 11:16 AM, Melchior FRANZ
<melchior.franz at gmail.com> wrote:
> * Campbell Barton -- Monday 10 March 2008:
>
> > Could you submit a bug report. bf-commiters really isn't meant for
>  > discussing bugs, unless they were recently committed.
>
>  I know. But as I wrote, I had assumed that this bug(?) was committed
>  in the last days. Anyway: it can be reproduced here with this file:
>
>   http://members.aon.at/mfranz/ao.blend.bz2  [31.7 kB]
>
>  which creates a black rectangle in the upper left face (see attached
>  image). The reason is the object very closely behind. But its normals
>  point backwards, so it should IMHO not have this effect. Not that I'm
>  an AO expert. :-)
>
>  I can easily work around that by moving all such problematic objects
>  to another layer. That's apparently what I had done before the artifacts
>  "suddenly" appeared.
>
>  m.
>


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