[Bf-committers] Blender, CSG and Carve.

Joe Eagar joeedh at gmail.com
Wed Feb 13 13:12:56 CET 2008


Stephen Swaney wrote:
> On Wed, Feb 13, 2008 at 10:43:36AM +1100, Tobias Sargeant wrote:
>
>   
>> For a
>> long time I've considered dual licensing Carve along the same lines of
>> Qt (free for non-commercial use, separate license for commercial use),
>> specifically so that it could be incorporated into Blender.
>>     
>
> CSG operations have always been a weak point in Blender; due both to its
> philosophy of modeling and its internal data structures.
>
> However, the type of license (free for non-commercial) you are talking
> about would prevent Carve from being included in Blender.
>
>   
No it would not, depending on what he considered "commercial".  He could 
have a GPL version and a commercial version, for example.

Joe



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