[Bf-committers] Blender, CSG and Carve.
Tobias Sargeant
tobias.sargeant at gmail.com
Wed Feb 13 01:18:46 CET 2008
On 13/02/2008, at 11:13 AM, Stephen Swaney wrote:
> On Wed, Feb 13, 2008 at 10:43:36AM +1100, Tobias Sargeant wrote:
>
>> For a
>> long time I've considered dual licensing Carve along the same
>> lines of
>> Qt (free for non-commercial use, separate license for commercial
>> use),
>> specifically so that it could be incorporated into Blender.
>
> CSG operations have always been a weak point in Blender; due both
> to its
> philosophy of modeling and its internal data structures.
>
> However, the type of license (free for non-commercial) you are talking
> about would prevent Carve from being included in Blender.
Blender is GPL'ed, right? So a dual licensing with GPL as one license
would fit?
What conditions would need to be met to work with Blender?
Toby.
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