[Bf-committers] Blender, CSG and Carve.

Tobias Sargeant tobias.sargeant at gmail.com
Wed Feb 13 01:40:07 CET 2008

On 13/02/2008, at 11:25 AM, Martin Poirier wrote:
> I can't really comment on the interest, but on the
> licensing issue, if you go dual license, the other
> license would have to be GPL compatible for
> integration with Blender. That means free for
> commercial purpose too.

Qt's free license is GPL, as far as I'm aware. By free
for commercial use, I assume you mean for internal
commercial use (unless the company was prepared to give
away the source code to their application as well).

If my understanding is right, that's certainly where I
want to head.


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