[Bf-committers] Python new particle system module

Cédric PAILLE cedricpaille at gmail.com
Mon Feb 11 15:10:58 CET 2008


Ok,

It works well, even in hair mode ! :)

I used the particlecache for exporting hair.

Great !

Best regards.

2008/2/11, Janne Karhu <jhkarh at utu.fi>:
>
> Sure,
>
> the basic way (i.e. should give correct result in most cases) to get a
> particle's location (child or actual particle) is
> psys_get_particle_state(...) in particle.c. You can probably look at the
> places where it's used to figure out how it works. It should also work for
> hair particles, but with the simplification that hair particle's life is
> always from frame 1 (or zero, don't remember right now) to frame 100.
>
> Cheers,
>
> Janne.
>
>
> On Mon, 11 Feb 2008 13:09:34 +0200, Cédric PAILLE <cedricpaille at gmail.com>
> wrote:
>
> > Hi,
> >
> > I understand that, but, can you tell me, roughly how to get particles
> > loc ?
> > I need it for my exporter, at least for making some tests.
> >
> > Cheers.
> >
> > 2008/2/11, Janne Karhu <jhkarh at utu.fi>:
> >>
> >> Hi Cédric,
> >>
> >> atleast at some point during the physics sprint it was decided that the
> >> new particles would be in the first release without any python
> >> connections. There are a lot of new things to consider and afterwards
> >> probably many many more things will be possible through python compared
> >> to
> >> the old system. The first priority is to get everything working
> properly
> >> in the internal code, after that python can start poking around :) I
> >> realize that this will make some old scripts non-functional for the
> >> release, but as a perfect conversion from the old particle system is
> >> impossible even without python scripts in the system I don't think it's
> >> a
> >> big difference.
> >>
> >> Janne
> >>
> >>
> >> On Fri, 08 Feb 2008 23:18:13 +0200, Cédric PAILLE
> >> <cedricpaille at gmail.com>
> >> wrote:
> >>
> >> > Hi all,
> >> >
> >> > At first, please excuse my poor englsh, I'm new to the mailing list.
> >> >
> >> > I was waiting since it's in the SVN for the new particle system
> python
> >> > module, but it seems that nobody's working on it...
> >> > So I've beginned to write it myself.
> >> >
> >> > It's almost finished, right now, but I need some pointers to code a
> >> > function
> >> > similar to the old getParticlesLoc() of the effect module.
> >> >
> >> > Can somebody tell me how to get the particles location and hair
> >> segments
> >> > ?
> >> >
> >> > I've tried to look at the "draw_object.c", but it's hard to
> >> understand.
> >> >
> >> > Hair drawing seems to use the particle cache, and particle uses a
> >> > function
> >> > to retrieve the location.
> >> >
> >> > Last question : Are you interested to integate it in the SVN ?
> >> >
> >> > Cheers.
> >> >
> >>
> >>
> >> _______________________________________________
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> >> Bf-committers at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-committers
> >>
> >
> >
> >
>
>
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-- 
Cedric PAILLE.
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