[Bf-committers] Blender segmentation fault

Martin Poirier theeth at yahoo.com
Mon Apr 28 19:13:31 CEST 2008

--- On Mon, 4/28/08, Stephen Swaney <sswaney at centurytel.net> wrote:

> From: Stephen Swaney <sswaney at centurytel.net>
> Subject: Re: [Bf-committers] Blender segmentation fault
> To: "bf-blender developers" <bf-committers at blender.org>
> Date: Monday, April 28, 2008, 1:04 PM
> On Mon, Apr 28, 2008 at 07:40:13PM +0300, Mats Holmberg
> wrote:
> > Yup seems like the same thing. But now as I compiled a
> debug build, it
> > magically works again =) This is really strange. 
> Not really magical, just annoying.  Building debug adds
> extra info
> and therefore moves things around.  Sometimes this hides
> segfaults.
> If the problem persists with a clean non-debug build, it is
> time
> for valgrind or similar

In this case, building debug probably rebuilt makedna, which would have fixed the problem if that was really the issue.


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