[Bf-committers] exit in blender

Ton Roosendaal ton at blender.org
Tue Apr 22 11:06:03 CEST 2008


Here's my stance on issues like this:

We *always* should choose quality over convention, independent of what  
websites votes for or what "standards" big software companies forced us  
upon. If requests are popular they reveil a problem, something to  
seriously tackle, but requests never are by definition the best  

So! If users accidentally lose work, let's tackle that. But don't play  
the popularity card or the standards card. These are hollow and  
manipulative arguments, only leading to mediocre solutions.


On 19 Apr, 2008, at 17:44, Yves Poissant wrote:

>> The point is that saving at quit is so fast in blender is that it is
>> a better solution that adding a popup. Why should we adopt
>> an inferior solution because it is standard ?
> Interesting opinion but not an argument. Standard means that people  
> using
> systems develop habits and automatisms. When a software does not  
> follow the
> standards, then those habits get in the way and produces mishaps. I  
> lost
> works because I forgot to save before quiting. My old habits kikked in  
> even
> though I was aware. That sort of software behavior have become  
> standards for
> good reasons.
>> btw, there is many softwares with automatic saves, like your
>> email software.
> Sometimes, I just want to quit and not save.
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Ton Roosendaal  Blender Foundation ton at blender.org  

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