[Bf-committers] True Volumetrics question

Joe Eagar joeedh at gmail.com
Thu Apr 17 16:33:09 CEST 2008

If it becomes a problem then increasing the limit in the UI would 
probably be the best way to go.


echelon at infomail.upr.edu.cu wrote:
> Hello!
>  I´ve been making some test with the ray deph for the raytracing and
> raycasting for refractions and found that beyond the geometry bounces of
> ray in the scene, higher values of the deph does not affect the rendering
> time ( with deph of 10 and deph of 10000 the render time is the same for
> a scene consistent of a bunch of spheres ) and because with the arrive of
> volumetrics , situations where we have multiple intersecting geometry
> will be common i think the limit of 10 of the recursion of the refraction
> is too limitting , so I have two choices:
> 1) Increase the limit in the GUI (greater than 10)
> 2) make a button for an option: Autodeph
> Autodeph works as a top limit of recursion for a given scene, I would like
> to know if there is a method to find the maximun ray recursion in a scene
> and storing it as a ray deph.
> Oh, I almost forgot , here I upload a testing video of a volumetric
> animation, is short, because of my limitting bandwith, and also of low
> quality (sorry about that :( )
>   http://www.youtube.com/watch?v=PocvhiYNFx8
>  Please, answer me soon , ( I would like the dinamic autodeph option).
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