[Bf-committers] [14385] trunk/blender/source/blender: Changed BLI_convertstringcode to replace any number of hashes with the frame number .
Campbell Barton
ideasman42 at gmail.com
Sat Apr 12 17:57:30 CEST 2008
On Sat, Apr 12, 2008 at 3:51 PM, Stephen Swaney <sswaney at centurytel.net> wrote:
> On Sat, Apr 12, 2008 at 10:59:21AM +0200, Campbell Barton wrote:
> > My assumption was that people weren't manually adding #'s in their
> > filename in the first place, since Blender does this internally.
> > I would not even say the previous way has bugs, it just isn't supposed
> > to be exposed to the user, and isnt even documented? (AFAIK)
> >
> > So your right - when this is done manually the results are different,
> > Though I think the way it worked wasn't really that useful.
> >
> > Regarding loading a non padded image sequence, it wont work in order,
> > if the application isnt smart about reading the int in the filename.
> > but the point of making this change is you can manually set the
> > padding to be enough for the frame range your using.
> >
> > If your making image sequencer from 1-99 it could be good to only have
> > ## in the filename, but if your making a 2hr movie. you'd want around
> > ######
> >
> > New users wont put # in filenames, and blender will act as it did
> > before (which screws up over 9999 frames)
> > if a user wants to render a longer animation - over 5-7min, they are
> > probably a bit more experienced, can read the tooltip and include
> > ##### in their filenames so its ordered correctly.
>
>
> I thought we had discussed simply changing the default field width
> for naming files.
>
> If you are going to turn this into a new feature, a proposal or description
> of how it is supposed to work would be nice. There are a lot of built-in
> assumptions here and this part
>
>
> New users wont put # in filenames, and blender will act as it did
> before (which screws up over 9999 frames)
>
> makes it sound like the original problem still exists.
>
> We also need something for the release notes.
well were stuck between doing what blender used to do and having the
option work differently. making the default 6 rather then 4 chars was
my first choice but that could break existing scripts.
Theeth and Broken suggested the using ####'s in filenames for this and
it seems a good solution to me.
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