[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [10763] trunk/blender/source/blender/src/ drawmesh.c: * Applying [ #6730 ] Fixing in-Blender displaying of GE bitmap text by Mal Duffin (mal_CanDo)

Campbell Barton cbarton at metavr.com
Wed May 23 11:13:16 CEST 2007


I should have stated by render, I mean display in the 3d view.

Campbell Barton wrote:
> just noticed that rendering vertex colors dosnt work as it shoul (as it 
> has done for a long time anyway)
> 
> Vertex colors are using lights in Textured Draw Type, and when there are 
> no lights, vertex colors render black. however when there is a UVLayer 
> it renders properly.
> 
> Nathan Letwory wrote:
>> Revision: 10763
>>           https://svn.blender.org//revision/?rev=10763&view=rev
>> Author:   jesterking
>> Date:     2007-05-23 01:15:27 +0200 (Wed, 23 May 2007)
>>
>> Log Message:
>> -----------
>> * Applying [ #6730 ] Fixing in-Blender displaying of GE bitmap text by Mal Duffin (mal_CanDo)
>>
>> Modified Paths:
>> --------------
>>     trunk/blender/source/blender/src/drawmesh.c
>>
>> Modified: trunk/blender/source/blender/src/drawmesh.c
>> ===================================================================
>> --- trunk/blender/source/blender/src/drawmesh.c	2007-05-22 22:20:35 UTC (rev 10762)
>> +++ trunk/blender/source/blender/src/drawmesh.c	2007-05-22 23:15:27 UTC (rev 10763)
>> @@ -1058,7 +1058,7 @@
>>  			dm->drawFacesTex(dm, draw_tface__set_draw);
>>  
>>  		/* drawing game engine text hack */
>> -		if (!editing && prop && me->tface) {
>> +		if (!editing && prop && me->mtface) {
>>  			DerivedMesh *ddm = mesh_get_derived_deform(ob, CD_MASK_BAREMESH);
>>  			MFace *mface= me->mface;
>>  			MTFace *tface= me->mtface;
>>
>>
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>>
>>
>>
>>
>>
> 
> 


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Campbell J Barton

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