[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [10763] trunk/blender/source/blender/src/ drawmesh.c: * Applying [ #6730 ] Fixing in-Blender displaying of GE bitmap text by Mal Duffin (mal_CanDo)
Campbell Barton
cbarton at metavr.com
Wed May 23 11:13:16 CEST 2007
I should have stated by render, I mean display in the 3d view.
Campbell Barton wrote:
> just noticed that rendering vertex colors dosnt work as it shoul (as it
> has done for a long time anyway)
>
> Vertex colors are using lights in Textured Draw Type, and when there are
> no lights, vertex colors render black. however when there is a UVLayer
> it renders properly.
>
> Nathan Letwory wrote:
>> Revision: 10763
>> https://svn.blender.org//revision/?rev=10763&view=rev
>> Author: jesterking
>> Date: 2007-05-23 01:15:27 +0200 (Wed, 23 May 2007)
>>
>> Log Message:
>> -----------
>> * Applying [ #6730 ] Fixing in-Blender displaying of GE bitmap text by Mal Duffin (mal_CanDo)
>>
>> Modified Paths:
>> --------------
>> trunk/blender/source/blender/src/drawmesh.c
>>
>> Modified: trunk/blender/source/blender/src/drawmesh.c
>> ===================================================================
>> --- trunk/blender/source/blender/src/drawmesh.c 2007-05-22 22:20:35 UTC (rev 10762)
>> +++ trunk/blender/source/blender/src/drawmesh.c 2007-05-22 23:15:27 UTC (rev 10763)
>> @@ -1058,7 +1058,7 @@
>> dm->drawFacesTex(dm, draw_tface__set_draw);
>>
>> /* drawing game engine text hack */
>> - if (!editing && prop && me->tface) {
>> + if (!editing && prop && me->mtface) {
>> DerivedMesh *ddm = mesh_get_derived_deform(ob, CD_MASK_BAREMESH);
>> MFace *mface= me->mface;
>> MTFace *tface= me->mtface;
>>
>>
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>>
>>
>>
>>
>>
>
>
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Campbell J Barton
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