[Bf-committers] Re: Re: Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/blenkernel BKE_material.h
blender/source/blender/blenkernel/intern material.c
blender/source/blender/blenloader/intern readfile.c
blender/source/blender/makesdna DNA_material_types.h
blender/source/blender/render/extern/include RE_pipeline.h
blender/source/blender/render/intern/include sss.h ...
Michael Crawford
psyborgue at mac.com
Sat May 5 03:26:40 CEST 2007
The link given is just the "chapter examples"... The chapter itself
explains the technique.
On May 4, 2007, at 9:08 PM, GSR wrote:
> Hi,
> psyborgue at mac.com (2007-05-04 at 2029.53 -0400):
>>> http://developer.nvidia.com/attach/6545 and the Graphics Gem 2
>>> "High-Quality Global Illumination Rendering Using Rasterization"
>>> which
>>> seems to be "book only".
>> It is book only, but I have the book, I can scan the chapter and send
>> it to anybody interested. That is the chapter that contains the
>> "depth peeling" method I was talking about.
>
> Does it explain something not covered by the links? Specially those
> that have a "peeling" section.
>
> GSR
>
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