[Bf-committers] Re: Re: Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel BKE_material.h blender/source/blender/blenkernel/intern material.c blender/source/blender/blenloader/intern readfile.c blender/source/blender/makesdna DNA_material_types.h blender/source/blender/render/extern/include RE_pipeline.h blender/source/blender/render/intern/include sss.h ...

Michael Crawford psyborgue at mac.com
Sat May 5 03:26:40 CEST 2007


The link given is just the "chapter examples"...  The chapter itself  
explains the technique.

On May 4, 2007, at 9:08 PM, GSR wrote:

> Hi,
> psyborgue at mac.com (2007-05-04 at 2029.53 -0400):
>>> http://developer.nvidia.com/attach/6545 and the Graphics Gem 2
>>> "High-Quality Global Illumination Rendering Using Rasterization"  
>>> which
>>> seems to be "book only".
>> It is book only, but I have the book, I can scan the chapter and send
>> it to anybody interested.  That is the chapter that contains the
>> "depth peeling" method I was talking about.
>
> Does it explain something not covered by the links? Specially those
> that have a "peeling" section.
>
> GSR
>
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