[Bf-committers] Re: Re: Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/blenkernel BKE_material.h
blender/source/blender/blenkernel/intern material.c
blender/source/blender/blenloader/intern readfile.c
blender/source/blender/makesdna DNA_material_types.h
blender/source/blender/render/extern/include RE_pipeline.h
blender/source/blender/render/intern/include sss.h ...
GSR
gsr.b3d at infernal-iceberg.com
Sat May 5 03:08:49 CEST 2007
Hi,
psyborgue at mac.com (2007-05-04 at 2029.53 -0400):
> >http://developer.nvidia.com/attach/6545 and the Graphics Gem 2
> >"High-Quality Global Illumination Rendering Using Rasterization" which
> >seems to be "book only".
> It is book only, but I have the book, I can scan the chapter and send
> it to anybody interested. That is the chapter that contains the
> "depth peeling" method I was talking about.
Does it explain something not covered by the links? Specially those
that have a "peeling" section.
GSR
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